Monday, 18 May 2015

Referencing


Links to images and GIFS

http://gta5.pl/wp-content/uploads/2012/11/201211021623334.jpg

http://img13.nnm.me/4/8/c/0/b/48c0b6dec548062ce2b61dec324856a8_full.jpg

http://www.shoppingblog.com/2011pics/la_noire_screenshot.jpg

http://www.mariowiki.com/images/f/fd/NSMBgroupart.png

http://i.imgur.com/7r5q7cy.jpg

http://heleneus.nl/keepcalm/gifs/pong.gif

http://core0.staticworld.net/images/article/2013/01/colossalcaveadventure1-100023877-orig.jpg

https://38.media.tumblr.com/tumblr_lzenqyV3ku1qk26dzo1_500.gif

http://giphy.com/gifs/pokemon-platinum-uaPn3JcJY0swM

http://media3.giphy.com/media/d9QiBcfzg64Io/giphy.gif

http://www.spawnfirst.com/wp-content/uploads/2013/09/GTAVgif13.gif

http://img1.wikia.nocookie.net/__cb20131016215220/degrassi/images/3/34/Mario.gif

https://d13yacurqjgara.cloudfront.net/users/144388/screenshots/1166964/attachments/152223/damn-duck.gif

http://media.giphy.com/media/9raffRxkqNTZ6/giphy.gif








Digital Arabs: Representation in Video Games - Vit Sisler
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Vit Sisler
2008
Digital Arabs: Representation in Video Games
European Journal of Cultural Studies. Vol. 11, No. 2, SAGE Publications, 2008, pp. 203-220. ISSN: 1367-5494.

 Orientalism - Edward Said
-
Edward Said
1978
Orientalism
Vintage Books

Raph Koster - A Theory of Fun (2005)
Raph Koster
2004
A Theory of Fun
Paraglyph Press

 Man, Play and Games
Roger Caillois
 1958

John Huizinga
Homo Ludens: A Study of the Play Element in Culture
1938

Laura Mulvey
Visual Pleasure and Narrative Cinema
1975

 Does Lara Croft Wear Fake Polygons? - Anne-Marie Schleiner
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Anne-Marie Schleiner
Posted Online March 30, 2006
Does Lara Croft Wear Fake Polygons?

Monday, 20 April 2015

Theories of Fun

Play is somehting we have done for years naturally without anyone teaching us what to do or how to do it. We have used our free time to enjoy play as we can have fun this way as it is not a forced task, we choice to play in a non serious manner as leisure.

“Play is older than culture, for culture, however inadequately defined, always presupposes human society and animals have not waited for man to teach them their playing.”

Play has always been present before the introduction of common knowledge of games and the production of items to be used for play. Play is something natural that we do, we aren't told to go and do it, it is a part of us to do natural because we want to enjoy ourselves. Because play is a natural instinct, we see animals play fighting and generally having fun, as the quote above indicates, we have not taught them, it is a natural thing to do as it is a form of enjoyment.

“Given that we’re basically hierarchical and strongly tribal primates, it’s not surprising that most of the basic lessons we are taught by our childhood play are about power and status…games almost always teach us tools for being top primate.” Raph Koster

Koster has described us during play as animals as we take the same principles of being the top, the same way primates do by being the leader of the group. We learn this through play as we experience hierarchy when we play. For example, a group a children are playing and deciding what role they take when playing, one would be the mum, another the dad, then the children and all the way down to the dog. Play is something that we look at as a way of showing that we are the best. An example of hierachy being shown in video games is when player become competitive about their leaderboard positions. Players want to have the best kill to death ratio on a first person shooter or the best lap times in a racing game. When I have played video games online, I have been seen as a lesser competitor when playing because of my leaderboard positions. This means the other players who are higher in this hierachical system, feel they have the authority amongst other because of their status and take play much more serious than it should be which is ultimatley meant to be fun.

“To our way of thinking, play is the direct opposite of seriousness”

Play is something that we do for fun and leisure, it should be the direct opposite of seriousness. Although most of the time this is true, we can become competative and the fun of play becomes a more highly contested event. Play has recently become competative because of video games. Online competative gaming has become much bigger in recent years where gamers go to events to compete for prizes. This has stepped away from the fun aspect of play and made it more serious, than what I feel it needs to be. I think it shouldn't become serious because it forces you to try, you have to put in effort just to have fun and becomes a task rather than doing it for enjoyment.

“It is never a task; it is done at leisure during ‘free time’”

As stated previously, it is indeed a leisurly activity, something we are ment to enjoy in our free time because we want to have fun. This is true to more traditional childrens games such as 'Duck Duck Goose', 'Hide and Seek' and 'Simon Says' because they are played by children who just want to have fun. In constrast, video games have made it a task in some aspects because of aspects such as the leaderboards ranking, forcing some to feel as if they have to play more or better, just to be seen as better. Therefore, it has become a task for some, they use there free time for a non leisurly purpose as they feel the need to be more competative as opposed to just enjoying their free time.

“A free activity standing…outside “ordinary” life as being “non-serious” but at the same time absorbing the player intensely and utterly. It is…connected with no material interest…it proceeds within its proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes to formation of social grouping…”

This quote from Huizinga explains everything about play, how we play for fun but become absorbed by what we are doing and that we are not doing it for any other gains other than fun. He also goes on to say how when we do play, we all do conform to rules. This is relevant to online gaming as we do it for fun and all follow the rules of the game we are playing, but the contrast for more recent times is that it has become a more intense occasion as play is a more serious event in some occasions.

A quote from Caillois saying “Play is an occasion of pure waste: Pure waste of time, ingenuity, skill and often money.”

I have to disagree with Caillois because play, is a form of enjoyment, we spend our time playing because we want to have fun and enjoy our time through play. Saying that play is a waste of skill I also don't agree with as a lot of modern video games are becoming more challenging to make their time more intense for the player. People can spend their time how they like and playing is one of them, it cannot be a pure waste as it is something we have done throughout the years. It is something we instinctivly do as it is a form of fun. We have often invinted our own ways to have fun so we are constantly evolving how we play. I can only agree with Caillois on one aspect which is the comment towards money. I do feel this is something that we are being drawn into because of pressures to be up to date with the most recent systems to play.

Play is something we instinctively do and we do it because we want to enjoy our free time by having fun. Play has always been present throughout history and we do it as a leisurly activity. Although it is considered as a non serious activity, modern video games, competastive gaming and leaderboards have often got away from the aspect of fun at times. As we can some times take it deriously, we can always enjoy our time during play.

Raph Koster - A Theory of Fun (2005)

Roger Callois - Man, Play and Games (1958)

John Huizinga - Homo Ludens: A Study of the Play Element in Culture (1938)

Digital Arabs & Orientalism

Arabs and Muslims in today's society are looked at differently because of what we here on the news and generalisation. When people think about this 'other', they are normal inaccurate representations of the eastern world based on western perception. This is notable in the way they are represented in video games also.
 


“The Orient was almost a European invention, and had been since antiquity a place of romance, exotic beings, haunting memories and landscapes, remarkable experiences.”

Our perspective of the western world has been shown to us through many forms of media depicted to us in the way they want us to see the western world. The generalisation of the western world has made us see them as the 'other'. This has been displayed to us through TV, films, art, advertising and games. 


The Prince of Persia game is an example of generalisation in terms of that it relies on visual and narrative of based on common perception of the eastern world. In the game, it features buildings, clothing and some art features which enable the player to understand the area based on common western perception. Although the character in the game isn't white, but isn't really western either, but is what you could perceived as western looking, the main character in the game has a more western accent. This was done because I feel the creators wanted the character to look right within in the settings and seem more natural, but to also be able to connect with the player if he sounded more western. I feel that the character needed to sound noticeable and clear, therefore they went with a western accent so the mass market would be satisfied with an ease of understanding and connection just because of the players voice.

http://static.comicvine.com/uploads/original/9/99064/1981125-prince_of_persia_sand_der_zeit_film_01.jpg

Along with the game, the film 'Prince of Persia The Sands of Time' does not have a main character that is eastern. The main character is played by a western actor who doesn't look or sound eastern during the film except for the clothing. In the film, the main characters associates are eastern actors or western looking and sounding actors to possibly immerse the viewer into believing that the main character is also eastern. Films are different to games as in the film, they will want top actors who sell the part to the viewer and bring in an audience, but in games, the creators have the freedom to create something more relative to the setting of the games.

"Generally speaking, the player controls American or coalition forces, while enemy units are controlled by the computer. Usually, playing for the other side is not allowed. The enemy is depicted by a set of schematized attributes which often refer to Arabs or Muslims - headcover, loose clothes, dark skin colour."

Games which have featured 'Americans' and 'Arabs' have often made them very unbalanced. The American team will have a high quality weapons whereas the Arabs will have lesser quality weapons and be depicted as terrorists.

http://i.kinja-img.com/gawker-media/image/upload/s--bSOwdlzX--/c_fit,fl_progressive,q_80,w_636/18dqb6z3db8qnjpg.jpg
 
The Call of Duty games have featured the middle east as a setting for battles many times. For example, in Modern warfare 2, in the second mission, the player is tasked to fight through militants in Afghanistan. You are in the American task force where they are all in uniform, with highly powered weapons and also better technology. The militants are fighting in different styles of clothing, with materials wrapped around their head and face, lesser weapons and technology. The team members have nicknames when you look at them and the enemy are simply red dots or noted as 'tangos' or 'militants'. They are not given any background like the western players are.

http://img407.imageshack.us/img407/1179/sinttulo1ch.png

Overall, I feel that the western world hasn't been represented as it should be. Games, TV and Films will not change the representation as there will always be the other, we rely on having an enemy for our games. Films and TV use the western world to promote this exotic world which has everything that is beautiful place to visit. In contrast, they use their screen time to present the western civilisation as something which is our enemy, the other. They are poorly displayed in the media to everyone through stereotypying them to the eastern people. I feel that this representation needs to change because some can be misguided by negative images that are displayed, can have a real impact on western people because of what eastern people see. This can lead to western people being treated differently.

 Digital Arabs: Representation in Video Games - Vit Sisler

 Orientalism - Edward Said

 http://static.comicvine.com/uploads/original/9/99064/1981125-prince_of_persia_sand_der_zeit_film_01.jpg

 http://i.kinja-img.com/gawker-media/image/upload/s--bSOwdlzX--/c_fit,fl_progressive,q_80,w_636/18dqb6z3db8qnjpg.jpg

 http://img407.imageshack.us/img407/1179/sinttulo1ch.png

Sunday, 19 April 2015

Gender and The Gaze

In the games industry, the issue of gender equality has been a hot topic. The way women are portrayed in games as well as art in general. Discussions feature comments about the clothing they wear and the way they look.

Lara Croft from the Tomb Raider game has been talked about as having an above average bust and complaints about the lack of clothing Lara Croft has. In Contrast, Lara Croft has been said to be a good role model as she is a strong women in the tomb Raider games.

'Does Lara Croft Wear Fake Polygons?' is a piece of text written by Anne-Marie Schleiner, where she talks about the issues of the portrayal of Lara within the games. She talks about how Lara is this idealised character for the male audience to enjoy.

 "Lara Croft is seen as the monstrous off spring of science: an idealized, eternally young female automaton, a malleable, well-trained techno-puppet created by and for the male gaze",

She says how Lara is just this object for the male audience to enjoy and that she is this unnatural human creation which no one is like. With what she has said in this statement, I feel that she is correct in this statement as in the image below, Lara Croft is this idealised character in the game which is completely unnatural with this tiny waist and large bust to appease the male audience during gameplay.


With this statement, we have seen the development of the character where she has become more 'normal' looking. When I refer to 'normal' I am aiming my comment towards the average female body type. Lara Croft has always had overly large breast, The creators of the 2013 character have tried to be more sensitive so that they don't come across as idealising the female body just for the male audience. they have gone for something more natural looking as she is more proportioned.


She later goes on to say "The popular Nuderaider patch, a game add-on that strips Lara Crofts clothing is evidence of this gender-subject configuration." This is from the older Tomb Raider game, but I think it shows us how Lara was being used as the selling point rather than the game, people seemed to play it just to enjoy what they saw rather than the game itself.

https://www.youtube.com/watch?t=59&v=xCe8-1dbXZc

http://lmc.gatech.edu/~cpearce3/lcc4725/blog/?p=8160

“So it’s not her point of view; we actually get to look at her. [Zoom in focus on face] Very smart decision, Square Enix.”

“Those are tight pants… and I’m a guy that’s right behind her.”

“Those pants are tight. I love you! I love you!”

“Laura is incredibly attractive, and this game makes you fall in love with her and then lose her, over, and over, and over, and over…”

And then, the most exemplary quote of all:
[Conan pauses for a moment] “… I’m just looking at her for a bit. Whoever made this game is a genius, because you have an organic reason to always be behind her and close.”

From the comments made during the video, it shows us that despite the the creators being more sensitive in the creation of Lara Croft, she is still looked at as this object from the viewer. I feel it is something we are never going to escape because people objectify women in games because traditionally in games, the main character is male and I feel that the success of the game have thrived off of the character being female and people enjoying the look of the character.

Another game where females are represented incorrectly is in Grand Theft Auto 5. The problem isn't with the game, it's more to do with the players on the online mode for the game. In online mode, players are able to create their own character, pick their own gender and dress them how they like. This is where the problem lies as I have seen female characters created and they are wearing as little clothing as possible as chosen by the player. I have seen this whilst whilst online mode and some of the female characters created, have been created by male players. Male players are playing as female characters, with little clothing to appease themselves?

"The cinema offers a number of possible pleasures. One is scopophilia. There are circumstances in which looking itself is a source of pleasure"

From Mulveys piece of visual pleasure and narrative cinema, she talks about how film creators are putting the viewer in the position of looking at women for the viewers pleasure. Scopophilia refers to sexual pleasure of looking, which refers back to the objectification of Lara Croft. Cinema is somehting that doesn't seem like it is doing it in such an obvious manner but it allows the viewer to be drawn in by the visual pleasures diplayed on screen. Women are used in films to sell it, they can sometimes use them to bring viewers in for the pleasure of looking. 

The objectification of women in films and games and even adverts will go on for some time, we relly on using women as a selling point. If we create something which is more relateable to the average women, they are still looked at by some as an object. An example of this is when Connan played Lara Croft which had a revised character model but still objectified her. I feel that throughout past, current & future years of media, women will continue to be looked at as objects of pleasure because thats what we are seeing more and more of. Recently, there have been more sensative situation such as the Lara Croft remake and more recently the 'Supergirl' tv show. The creators said they wanted a more tamed look as the actress used is a more average body shaped women and the outfit used isn't revealling. Although I feel that objectification will never end as it has been around for years, I feel steps are being made to cancel out these problems.


Visual Pleasure and Narrative Cinema (1975) - Laura Mulvey

 Does Lara Croft Wear Fake Polygons? - Anne-Marie Schleiner